Coming Soon

THAT '70s
STORE

Scan. Verify. Survive the shift. Every customer is a puzzle.

Verification Deception Retro 1978

The Story

It's 1978. You just got hired as a cashier at Price Rite — a small-town supermarket in Point Falls, Wisconsin. No barcodes. No digital payments. Everything is manual: cash, personal checks, and credit cards run through an imprint machine.

Every day, the manager's memo adds new rules. Check IDs for alcohol. Verify bills over $20. Call the bank for credit cards over $50. The rules stack. The customers keep coming. And some of them are trying to rip you off.

You need this job. Your rent is due. Your sister needs money. Every mistake costs you.

Features

  • Rules that stack — new rules every day. By day 10, you're juggling 20+ rules at once.
  • 4 payment methods — cash, personal checks, credit card imprint machine, manufacturer coupons
  • The Imprint Machine — ka-chunk the card, check the signature, call the bank. Sometimes they say: "RETAIN THE CARD."
  • 15+ fraud types — counterfeit bills, bounced checks, stolen cards, switched labels, shoplifting rings
  • 40+ unique customers with names, faces, and stories
  • Gray cases — Mabel steals a can of tuna because her pension isn't enough. Do you report her?
  • Your life outside — rent, food, transport, your sister's bills. Every error eats your paycheck.
  • Power outages, rush days — events that change the rules mid-shift
  • 8 endings — from Employee of the Month to broke and evicted

How It Works

1

Read the Memo

The manager's daily memo adds new rules. Counterfeit alert. Stolen cards from First National. Rules stack.

2

Work the Register

Customers come. Scan items. Check for switched labels, age-restricted products, quantity limits.

3

Verify Payment

Cash: check for counterfeits. Checks: match signature, bank, date. Cards: imprint, sign, call the bank.

4

Shift Review

Mr. Patterson reviews your shift. Every mistake is an incident. Too many and you're out.

5

Pay Your Bills

Rent, food, transport. Then life throws curveballs: the car breaks down, your sister calls.

The Register

In 1978, there are no barcodes. No self-checkout. No chip readers. Everything goes through YOUR hands.

Cash? Feel the paper. Hold it to the light. UV reveals the security thread. A good fake passes two out of three. You need all three.

Credit cards? You slide the card into an imprint machine — KA-CHUNK. Compare the name. Check the date. Over $50? Call the bank. Sometimes: "RETAIN THE CARD." Now tell the customer you're keeping it.

And it's not just payments. Power outages kill your tools — only your hands work. Rush days double the customers. Shoplifting rings distract you while their partner steals. Label switches put a steak price on chicken. Every shift is different. Every shift is harder.

The Gray Cases

Not all theft is equal. The game forces you to decide:

  • Mabel — a retiree on minimum pension — steals a can of tuna. Do you stop her?
  • The single mother hides diapers in her bag. Do you call the manager?
  • The old veteran pays with a counterfeit bill. Does he know it's fake, or was he scammed too?
  • The pregnant teen can't afford prenatal vitamins. Do you look the other way?
  • The bank says "retain the card" — but the woman has a crying baby. Do you keep the card?

Every decision shapes your ending. There are no right answers.

Coming soon to Android

Google Play — Coming Soon